The Quakers Running Club 10K Leagues are a club wide competition, in which runners are put into leagues with people of similar ability over the 10K distance, based on their best performance in a qualifying race over the course of the last year.
There are a variety of different races spread across the year, and some are linked to the Club Championship. Points are scored on a ‘first past the post’ system, with the first runner scoring the most points, and the winner of each league will be the person with the most points at the end of the year.
The leagues are organised and managed by Rob Dent (firstname.lastname@example.org)
League Table Updates
10K League Table (updated after Aycliffe)
2017 10K League Races
- Fountains 10K – 2nd April 2017
- Mermaid 10K – 14th April 2017
- Kirkbymoorside 10K – 30th April 2017
- Melmerby 10K – 28th May 2017
- Mulgrave Castle 10K – 4th June 2017
- Newton Aycliffe 10K – 18th June 2017
- Pitstop 10K – 5th July 2017
- Darlington 10K – 13th August 2017
- Ray Harrison 10K – 20th August 2017
- Tees Pride 10K – 3rd September 2017
- Snape 10K – 23rd September 2017
- Richmond Castle 10K – 8th October 2017
- Yorkshire Coast 10K – 22nd October 2017 (RACE FULL)
- Heaton Harriers Memorial 10K – 12th November 2017
- Ravenstonedale 10K – 25th November 2017
- Saltwell 10K – 16th December 2017
- All participants must be Quaker Running Club members, and have entered the race as a Quaker (discretion will initially be given to new members)
- To qualify for a place in a league, you must have run three qualifying 10K League races since the start of 2016 (this gives a better idea of a fair qualifying time, so that you can be placed in a league to match your ability).
In order to restrict late entrants, and thus potentially changing points already allocated retrospectively later in the year, a member must have completed their three qualifying races by 30th June 2017, for admission to a league. There will be no admissions to a league after this date. For instance, if you ran one or two qualifying 10K League races in 2016, as long as you complete your third qualifying 10K League race before the 30th June 2017, you will be entered into a league.
- Your best ten races count towards your score – for example, if you do 12 of this year’s races, then your 11th and 12th best will not be counted in your final total.
- To be eligible for a prize you must complete a minimum of six races. Where no-one in a league completes six races, the league will be awarded to the member with the most points. Where any member completes six races in a league, Rule 4 applies.
- Each League member will receive ONE ‘Joker’ which can be used only once during the year. ‘The Joker’ will double your points for your nominated race. To use your Joker in a race, you must inform the 10K League Officer no later than midnight of the day prior to the race. Rob Dent is currently the 10K League Officer, and can be notified by e-mail at email@example.com or via Facebook. No nominations will be accepted on the day of a League race. If a Joker is not nominated, it will be forfeited at the end of the year.
- A Bonus Point will be awarded each time a member beats their qualification time. Any Bonus Points are not doubled when the Joker is played. As per rule 3, a bonus point is not counted towards your score should it be achieved in one of your races which is not part of your best ten.
- In the event of two runners recording the same time, they will be allocated the same points.
- In the event of a League ending in a tied situation, prizes will be given to both or more winners.
Please do remember that the leagues are intended to be fun, and to give members the opportunity to meet and compete against other members of a similar ability.